Latest News 2015-12-02T10:52:51+00:00
1409, 2019

Using the new Terrain Tool in Unity 2019.1+

By | September 14th, 2019|Categories: Blog, Uncategorized|

Moving Mountains The terrain tool in Unity is one of the most powerful assets available when creating an expansive game environment. It allows you to add miles of explorable land and background imagery into your game in very little time.  Terrains have both aesthetic and dynamic uses. Aesthetically, they allow you to create custom, yet organic looking mountains, bridges, lakes, and rivers very quickly, yet with the capability of precision [...]

2105, 2019

Box2D Space Shooter Source (GMS2)

By | May 21st, 2019|Categories: Blog, GameMaker Studio 2 Tutorials, Tutorials|

This was an experiment using physics-based objects to push, pull, and otherwise control objects in a top-down shooter style game. This game, template, and source code is available for free. Graphic assets available on Kenney.nl. Click here to download the game as a Windows Executable. Click here to download the GMS2 Source Files.

1505, 2019

Tutorial: Text-Based DOS Game, Code Breakdown

By | May 15th, 2019|Categories: Blog, Tech Tutorials, Tutorials, Uncategorized|

Alright, so lets take a look at our code. I'll break it down into sections so we can discuss individual areas of code and game mechanics.

1505, 2019

Tutorial: Text-Based DOS Game, “Guardians of Dale”

By | May 15th, 2019|Categories: Blog, Tech Tutorials, Tutorials, Uncategorized|

This project is the product of a game design lesson plan covering creating a text-adventure in the most powerful game engine in the world, Windows Notepad. Scroll down for the full source code, click here to download, or click here for a breakdown of the code. GuardiansofDale.bat - Full Source Code @echo off color F0 echo. echo. echo , \ / , echo / \ )\__/( / \ echo / \ (_\ /_) / [...]

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